MCS Login

MCS Login

Blog Archive

tintin news
Tuesday, 15 March 2011 02:38

‘Tintin’: Simon Pegg and Nick Frost tells tales from Steven Spielberg’s new-tech set

Rebecca Keegan catches up with “Paul” stars Simon Pegg and Nick Frost to talk “Tintin.

Nick Frost and Simon Pegg (Carolyn Cole/Los Angeles Times)

Simon Pegg and Nick Frost are experiencing a Spielbergian moment in their careers. Their new movie, “Paul,” an alien road comedy, is a love letter to Steven Spielberg films like “E.T.: The Extra-Terrestrial” and “Close Encounters of the Third Kind.” But the two British comedians also got a chance to watch Spielberg work up close as actors in the director’s upcoming film “The Adventures of Tintin: The Secret of the Unicorn.”

On Sunday morning, hours before the  premiere of “Paul” at the South by Southwest Film Conference and Festival, Pegg and Frost talked about the unusual work environment  on the “Tintin” set, which relied on much of the same performance-capture technology that James Cameron used on “Avatar.”

“Steven, he did a lot of his own camera work,” Frost said. “He’d get a movement he really liked, punch the air and do a little dance. It’s intoxicating. You want to perform for him. You want to be around that kind of enthusiasm.”

Spielberg first enlisted Pegg and Frost when Pegg was meeting with him about a writing job. Instead of the writing gig, Spielberg asked the pair to play Thompson and Thomson– two bumbling detectives from the classic comic series by Belgian artist Hergé. On the set, they were among the first to see Spielberg — who had never even shot in digital on a film – as he learned to use new technology.

“It was like he had a new train set,” Pegg said.”There was a genuine sense of novelty to him.”

"Tintin" (Paramount)

Often Peter Jackson, who is producing the film, watched from a monitor in New Zealand. “Peter would do a bunch of rewrites at night while we were asleep,” Frost said, “and then we’d come in in the morning and be given the script.”

Pegg and Frost wore performance capture suits on the set, where a bunch of gray-painted chicken-wire would stand in for a setting like a marketplace.

“It was like rehearsing a play, like when you’re a kid and you’re pretending that thing over there could be the Millennium Falcon,” Frost said. “You have to concentrate. Peter Jackson is on the monitor, Kathy Kennedy is there producing. Daniel Craig — who looks amazing in a motion capture suit, by the way — is there. It’s like a big idiot’s dream.”

Pegg and Frost were visiting the set on one of their off days when they showed Spielberg a photo they had taken on a road trip to prepare for “Paul.” The photo–of an alien bust next to Devil’s Tower, the distinctively shaped Wyoming mountain that Spielberg used in “Close Encounters” — outed them to the director as Spielberg diehards.

“He very casually said, ‘Well, maybe I can be in it?’” said Frost. “We looked at one another and made a weird fangirl squee and then ran home and wrote him a cameo straight away.”

behind the scenes on Mars Needs Moms
Saturday, 12 March 2011 17:09




















The Amazing Spider-Man Swings in July 2012
Friday, 04 March 2011 03:21

The Amazing Spider-Man Swings in July 2012

the new Spider-Man film will be titled, THE AMAZING SPIDER-MAN. The studio will release the film on July 3, 2012.

The 3-D shot film stars Andrew Garfield, Emma Stone, Rhys Ifans, Denis Leary, Campbell Scott, Irrfan Khan, Martin Sheen, and Sally Field. Marc Webb ((500) DAYS OF SUMMER) is directing. James Vanderbilt and Alvin Sargent and Steve Kloves wrote the script. Laura Ziskin, Avi Arad, and Matt Tolmach are the producers with Stan Lee, Kevin Feige, and Michael Grillo exec producing.

The official website has launched at
avatar news
Friday, 11 February 2011 00:58

Filmmaker James Cameron seems to have two passions in his life -- making films and exploring the depths of the ocean. He merged those two loves back in 2005, when he directed a documentary entitled 'Aliens of the Deep,' but he's set to take things to another level with his plans for 'Avatar 2.'

Cameron has commissioned a team of Australian engineers to design and build a submersible vessel capable of taking him to the floor of the Challenger Deep -- the deepest location on Earth. To put that in perspective, the location Cameron wants to get to -- and film in 3D at -- is almost 36,000 feet deep. That's nearly a mile deeper than Mount Everest is tall ...

Plot details about the sequel to the mega-blockbuster aren't being revealed, but we do know that Cameron intends to spend time exploring Pandora's vast oceans in the follow-up. If all goes well, he may incorporate the Challenger Deep footage into 'Avatar 2.'

There are many challenges to pulling this off, however. Pressure at that depth is more than eight tonnes per square inch -- and as an article at the UK's 'Mail Online' points out, even the best Russian Military subs can only withstand a paltry 1,600 lbs per square inch. To get to the deepest point on the planet, Cameron will utilize a state of the art personal submarine far different than the Trieste -- the first manned vehicle to explore the same area of the ocean floor. The modern sub will look like something straight out of a science-fiction film -- complete with a huge resin bubble for viewing the outside world and motors that will power it along in the stillness of the deep.
avatar news
Friday, 11 February 2011 00:47

By now, we're already highly aware of the fact that two more trips to Pandora are in our future. Far in our future, unfortunately, as James Cameron's back-to-back sequels to "Avatar" aren't hitting theaters until 2014 and 2015 at earliest. But while that's a bummer in some regards, it's actually a very good thing in other ways: namely, it gives Cameron extra time to work on some new tricks.


Some set up: "Avatar 2," and potentially "Avatar 3," is going to showcase the underwater areas of Pandora. In theory, that's a fantastically exciting prospect. The lush, florescent jungles seen in the first film were some of the most breathtaking locations ever put to film, and the aquatic flora and fauna of Pandora are likely to match that level of visual wonder — but there are some obstacles for Cameron to overcome, such as mastering the art of underwater performance capture.

"'Avatar' does have some underwater stuff, but it will mostly involve characters that are the Na'vi and the Avatars," Cameron Told MTV News at during the press junket for "Sanctum," which is out in theaters today. "So we have to figure out how to do performance capture underwater, which has never been done. That's a whole other problem."

Cameron is optimistic about finding a solution, thankfully, and his experience on "Sanctum" — an underwater thriller based on true events — may have helped him prepare for the water sequences in the "Avatar" sequels.

"Every time you do a project, you learn. You make the cameras better, you learn more about the procedure," he explained. "We like to build race cars and then we like to go race the race car and then we go back and work on the engine some more."

naturalmotion games studio
Tuesday, 08 February 2011 19:37
NaturalMotion Games, the game creation arm of animation software developer NaturalMotion, said Monday it is establishing a new studio in London to "accelerate" development of iPhone and Android games.

The company formed the new games division last year, and has released the iOS games Jenga, Backbreaker and Backbreaker 2: Vengeance.

New games coming out of the London games studio will include ones based on new intellectual properties "with a focus on socially connected gameplay," the company said.

CEO Torsten Reil said in a statement, "Our talented team in Oxford has already had great success with Backbreaker and Jenga but with the studio now working on more projects at full capacity, this is an ideal opportunity to tap into the pool of creative development talent available in London."

NaturalMotion, which already has offices in San Francisco, CA and Oxford, England, was founded in 2001, specializing in animation software such as Morpheme, Endorphin and Euphoria.

The company continues to support its animation software business. Its technology is found in games including Ninja Theory's Enslaved: Odyssey to the West, Black Rock's Pure and the upcoming Firefall MMO from Red 5, among others.

The latest release of NaturalMotion's Morpheme animation middleware, version 3.0, released last year, and supports Microsoft's Kinect and Sony's Move controller inputs.
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 8 of 35