Avatar, Tintin and the future of movies |
Wednesday, 05 May 2010 06:17 | ||||||||||||||
Avatar, Tintin and the future of movies
Technologies used in the production of AvatarFrom the early days of the movie - we are talking pre-visualization (pre-viz) here, Cameron wanted Avatar to be completely based on motion-captured (mocap) animation and not traditional animation; for all the CGI aspects of the movie. But the expected workload involved for this operation would have been enormous. Previously, mocap animations used to be recorded at the studio, then the production houses used to apply the mocap data on the 3D modeled character to create the animated CGI scene. This was a tough process, as the synchronization between the director and the whole working crew had to be perfect (and not to mention, between the production house's CG artists too). So, the main technologies that James Cameron was waiting for were the 'Reality Camera System' amalgamated with the 'performance capture' technology.
The impact of Avatar on the film industryWhile working on the movie Avatar, James Cameron wanted to showcase his invention to two other legendary film directors, in case they wanted to work with similar technology for their future ventures. So he invited Steven Spielberg and Peter Jackson to his set. Spielberg was very enthusiastic for the advanced motion capture and virtual camera system, so much so that he planned his next project, "The Adventures of Tintin: Secret of the Unicorn" to be based on the very same technology. Set to be released on 2011, The Adventures of Tintin: Secret of the Unicorn is a complete 3D CGI movie, in which all the animation part will be the implementation of Performance Capture of live artists. The filming of the movie was over in just 32 days. After the motion capture data capture, the complete project will be handed over to Peter Jackson's WETA Digital studio, for the post-production and CGI works.
It sounds insane at first, that the post production pipeline of the movie will be twenty times lengthier than the actual shooting. But, if we hear it from Peter Jackson, the movie is somewhat ready in a very raw state; there's nothing more to create or produce - it's just the rendering of the film in the presentable media, that will take two long years at WETA Digital's render farm. Apart from these intangible technological break-throughs, sometimes small and legacy armaments also can make significant differences. Although the full Direction credit goes to Spielberg for this first movie, some sources revealed that Peter Jackson, though bodily present only for the first week, thoroughly assisted Spielberg with the filming direction, over videoconferencing from New Zealand. So, as you can see, tele/video-conferencing may just be a past and twentieth century phenomena, but it is sufficient enough to work as a never-before seen collaborative (remote) film direction platform.
Not just a one-off film; Tintin is going to be a complete motion picture series. Peter Jackson will be co-directing future sequels, all of which will feature this new dimension of film technology at its core. Check out the images to find out the filming, right from the capture set. Rumor has it that, apart from the existing technologies, "The Adventures of Tintin" will introduce a few more step-forwards. While in Avatar, the technical implementation led to an Augmented Reality; for Tintin being an animated movie, the production house will have to work on an Augmented Virtuality ambiance. Avatar being the usher of new-age mainstream motion pictures, we'll see how the legend continues with Tintin, in the animation industry.
Peter Jackson and Steven Spielberg On the contrary, not everyone is welcoming this entire stereoscopic 3D filming and performance capture augmentation, spontaneously. For example, lets take The Hobbit series; the next project of Peter Jackson with Del Toro. Guillermo del Toro wanted to keep it sync with the former LOTR series, not only in story representation or cinematography, but also continuing the similar technology, and filming it with 35mm traditional lens. But Peter Jackson, the producer of these films, who have already decided to completely move over to 3D for the rest of his production life, has been continuously evangelizing for shooting in 3D. Del toro firstly compromised with 3ality, a propitiatory 2D filming format, optimized for the captured video to be converted in 3D. No wonder nobody liked that idea; hence finally the team decided shooting in 3D is the best idea, if they really have to publish in 3D formats at the end of the day.
ConclusionSome critics have claimed that these advances in technology would be the doom of traditional acting and animation. For most of us though, these advances are a convergence of live action and animation; coupling the very best of both worlds. For the audience, the only thing that matters most is the movie experience. If a very realistic, technically-flexible, life-like motion capture can be offered, why not to embrace it? If a stereoscopic 3D movie can make you 'feel' the movie, then why not to like it? All that is new, is not necessarily bad. This point is what is moving the film industry into a whole new era of motion picture. And with the infinite possibilities offered by this new tech, the next 10 or 20 years of cinema will only be limited by the imagination of the creators |