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Zemeckis wants a Mocap Oscar Category
Monday, 30 November 2009 17:43

Robert Zemeckis Wants Motion-Capture to Get an Oscar
LaTercera sat down with director Robert Zemeckis (Polar Express, Beowulf, A Christmas Carol) to talk about his love of motion-capture animation and the future of the technology.

"I'd say that the appropriate thing would be to create a new [Academy Awards] category," he said. "Like when Walt Disney made the first animated movie. He got a special award since no one had ever done that."

It's true that Disney's 1939 "Snow White and the Seven Dwarfs" received an honorary Oscar for innovation, but is motion-capture animation as big of a step forward in movie-making as regular animation was in 1939?

For some reason I think that even though Zemeckis has been perfecting the technology for years, the Academy will ignore that and give James Cameron's "Avatar" the Oscar for best motion-capture film.

 
Weta Digital Wraps on Avatar
Wednesday, 25 November 2009 18:09

By Krystal Clark

Avatar Photo: Sam Worthington's Avatar

If you’re a tech geek who’s been following the production of James Cameron’s Avatar, you’ll be glad to hear this news. According to MarketSaw, a reliable source tells them that Weta has officially finished their portion of work on the film, which means the project is near completion.

Avatar is scheduled for release on December 18th, and with less than a month until its debut, it’s still in post-production.

 
Motion Capture -The Future of Shopping ?
Wednesday, 25 November 2009 17:26

Try on that outfit, share the look online

Ryan Kim, Chronicle Staff Writer

Carol Chow demonstrates how Fashionista can be used to se... Jana Asenbrennerova / The Chronicle
One of the downsides of buying clothes online is there is no dressing room for you and your friends to see how the item looks on you.
But two companies are using technologies like augmented reality, motion capture and social networking to let consumers try on clothes virtually and share the experience with friends.

Fashionista - a new service from San Francisco online recommendation provider RichRelevance that uses technology from interactive marketing agency Zugara - lets consumers see clothes projected onto their bodies onscreen and use gestures to change selections, rate them or take a picture for sharing.

"This shopping is all about me, it's not about a model onscreen," said RichRelevance CEO and founder David Selinger. "Everything is about me. From the image to the recommendations, it's reacting to me."

RichRelevance will be first to use these technologies in an online retail setting when it launches Fashionista today with San Francisco online clothier Tobi.com. The hope is that the innovative approach will increase online clothing sales, which are 8 percent of all clothing transactions.

Fashionista is also a sign of the growing momentum behind augmented reality, which involves layering virtual images on top of actual objects. Dozens of apps have appeared on iPhone and Android devices in recent months, helping people navigate, find points of interest or understand their surroundings.

A shopper visiting Tobi.com will be able to try on up to 300 pieces of women's clothes using a Webcam and a computer. The process involves briefly calibrating a Webcam by holding a design marker printed out on a page.

When the Adobe Flash-based software recognizes the marker, it starts projecting clothing items on the screen based on the location of the marker. If you don't like a particular sun dress, just wave your hand and hit a virtual "next" button and you'll see another item in its place.

You can give items a thumbs up or thumbs down using another virtual button and then later see all your favorite clothes, along with recommendations for matching items.

When in doubt, take a picture of an outfit and upload it directly to Facebook, where friends can help you decide whether to buy it.

"It's a little early, but this can definitely help address, at least from a style perspective, how our products look on customers," said Jeff Lee, vice president of products and technology for Tobi.com.

"And the social shopping aspects of being able to share a look and get opinions from friends, it really mimics the way people shop in the real world."

The service has its limits. Once a user puts down the marker, the successive clothing items are projected to one spot and don't move with the customer, something Zugara is working on.

Users still have no way of knowing how a product feels or hangs on them. And the set-up requires not only a computer but a Webcam, which is still not a standard purchase for many people.

Sucharita Mulpuru, an e-commerce retail analyst for Forrester Research said it's a novel approach that builds on previous efforts that involved outfitting avatars or online models. But she wonders how much of an impact it will have on consumer buying habits considering its limitations.

"The No. 1 reason people don't buy online is they want to touch and feel the item," she said. "This is a little closer but it's still not trying it on."

Jack Benoff, director of marketing strategy for Zugara, said the technology is meant to mimic that moment when friends hold up clothes to their bodies and see how they look initially. He said the technology cannot only boost sales but it can help convert indecisive shoppers and minimize the return rate.

"People will be more confident with their purchases, and with Facebook, they'll have validation from friends and be more excited about it," Benoff said.

What is augmented reality?

Augmented reality involves the layering of virtual imagery and information over real-world objects. The technology has gained momentum in recent months because of augmented reality applications designed for the iPhone and Android mobile devices.


 
Jackson: Spielberg Done Shooting 'Tintin'
Wednesday, 25 November 2009 17:22


by EU News Network



Steven Spielberg has finished shooting his big-screen version of the iconic Belgian comic-book series "Tintin," producer Peter Jackson said.

 

"The Adventures of Tintin: The Secret of the Unicorn" stars Jamie Bell as Tintin, an intrepid young reporter whose relentless pursuit of a good story thrusts him into a world of high adventure. Set for release in late 2011, the movie also features the voice talents of Daniel Craig, Andy Serkis, Simon Pegg, Nick Frost, Gad Elmaleh, Toby Jones and Mackenzie Crook.

"'Tintin' is great. It's made. The movie is cut together and now (we) are turning it into a fully rendered film," Jackson told the BBC, adding the motion-capture movie's computer animation could take up to two more years to complete. "So the movie, to some degree, exists in a very rough state."

Jackson's latest film "The Lovely Bones" is slated to open in U.S. theaters next month. His other films include "King Kong" and "The Lord of the Rings" trilogy.

 
MIT's 6th Sense device could trump Apple's multitouch
Tuesday, 24 November 2009 21:31

New Wearable 'Sixth Sense' Device

by Juniper Foo
6th Sense device

MIT Media Lab graduate student Pranav Mistry demonstrates the Wear Ur World device, which would free data from the confines of paper or screen.

(Credit: MIT)

Step aside, Apple and Microsoft. If MIT's little Sixth Sense gadget sees the commercial light of day, we can toss our multitouch devices out the window. Who needs a Surface or an iPhone when the very idea of being able to access information by turning any flat surface into a touch-screen display sounds far more appealing? No surface available? Simply project a screen onto your hand, and voila. Shades of Minority Report?

Minority Report

 

(Credit: 20th Century Fox)

The folks at MIT have christened their wearable prototype Wear Ur World (WUW), a device cobbled together using everyday gizmos like a mobile projector, Webcam, and mobile phone. Hopefully, when the final product does ship, it'll reveal a sleeker, less clunky rendition without the colored finger bands, and one that has a discreet mode for when you need to access information privately.

As a demonstration of its capabilities, the wearer can draw a circle on his wrist, prompting the gadget to project a digital clock face, especially great for the myopic.

In the near future, WUW could become an indispensible digital wrist companion to enhance your lifestyle. It could provide product and price comparison information when shopping, retrieve flight information to let the wearer know about delays, automatically pull up related information from the Web when requested, and even snap pictures when you frame a subject with your fingers.

 
Raytheons new military simulator
Monday, 23 November 2009 23:47
A new combat simulator lets you toss real flash-bangs and feel the consequences of getting shot by virtual enemies

Simulating Combat Just don't whack me with your rifle if we get into hand-to-hand Raytheon

First-person-shooter video games have nothing on a new combat simulator by defense giant Raytheon. Fully rigged warfighters can roam freely in the real world and engage unseen virtual enemies through their VR goggles, tossing real flash-bang grenades and even shaking off the muscle-numbing effects of getting shot.

Raytheon teamed up with an Oscar-winning 3-D simulation company called Motion Reality, Inc. to develop the combat simulator, which can train up to 12 soldiers on clearing IEDs and small unit tactics. The interactive simulation went on display at the Association of the U.S. Army (AUSA) annual conference in Washington, D.C. this week.

The simulation creators wanted soldiers to feel physically and mentally immersed in their training environment. That meant giving participants the freedom to physically crawl and run through hours of virtual training without being tethered by wires or cables.

Such immersion also contributes to providing some stressful training that can help at least mimic real combat situations. Raytheon's simulator can even provide a jolt when participants get hit by a virtual bullet in the simulator -- not enough to floor people like a TASER  but enough to put an arm into spasms and render it temporarily useless.

"We actually give four parts of the body muscle stimulation," says a Raytheon representative in a video taken at AUSA. "If you get shot by an artificial, you have consequences."

Artificial enemies in the simulator supposedly respond to voice commands and seeing trainees point their rifles at them. Human trainers overseeing the virtual exercise can fly through the entire scenario, freeze the action to explain something to a squad, and even fight the trainees in a free-play session -- not unlike the AI director in first person shooters such as Valve's Left 4 Dead.

Raytheon has supposedly begun talks with the Joint Improvised Explosive Device Defeat Organization to help train warfighters on the simulator. But civilians with itchy trigger fingers will have to settle for Call of Duty: Modern Warfare 2 or America's Army.

 
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